The program in Games and Simulation Arts and Sciences (GSAS) has two components. The first component is a program leading to the games and simulation arts and sciences B.S. degree. It is designed to ensure that every graduate has a suite of integrated skills that external reviewers and our faculty working group have identified as important for leaders in the field: experience working in interdisciplinary teams, proven abilities in producing work (as demonstrated by having a portfolio in hand at graduation), analytical and communication skills, and experience pushing the boundaries of present-day genres and technologies through research.
The courses in the games and simulation curriculum provide many team experiences and cycles of design, analysis, and iteration, as well as a formal research component that is rare in undergraduate programs. This core curriculum will help ensure that graduates can develop as leaders in the game industry as well as in other fields that make use of highly interactive media (e.g. training and simulation applications found in business, education, and government; business management in emerging new media fields).